I’m Right You’re Wrong Review

We at Purple Phoenix Games are fairly new on the TikTok scene (check us out!), but it’s been a great place to connect with other gamers, content creators, and publishers! And that’s how I came across I’m Right You’re Wrong. So without further ado, read on to learn about this take-that party game!

I’m Right You’re Wrong (2021)Self-published
2-5 players5-15 minutes
Ages 14+BGG Weight – 1.50 / 5

I’m Right You’re Wrong is a take-that game of hand management in which players are trying to be the last player remaining. Played over a series of rounds, players will be taking turns drawing cards, playing cards, and inadvertently attacking opponents as they vie to stay in the game til the end! To setup for a game, shuffle the deck of cards and deal 5 to each player. Place the remaining cards into a draw deck in the center of the table. Choose a starting player, and the game is ready to begin!

On your turn, you start by drawing a new card to your hand. The game is all about keeping cards in your hand, so don’t forget this step! And if you do forget, then too bad! Next, select a card from your hand to play this turn, and place it face-up on the play pile (where all cards are played). Read and resolve the Action listed on the card, and then your turn is finished. Play moves to the next player. When you run out of cards in your hand or you break a rule, you are eliminated from the game. The last player remaining is declared the winner. Simple enough, right? Well, yes. But also no. And I’ll explain why.

There are 3 types of cards in I’m Right You’re Wrong. Red Attack cards are mostly not favorable, and have bad effects. Green Highroad cards are generally positive, and don’t have too much of a negative effect. And Yellow Trap cards institute new rules for the game, until the Trap is disarmed. See the picture below for examples of the card types.

The majority of the deck is made up of Attack cards, which are ultimately negative for you. They can deplete your hand of cards, steal cards from opponents, force certain Actions on opponents, and much more. In other words, if you’re not Attacking an opponent with these cards, you’re effectively Attacking yourself. Next, are the Highroad cards. These are generally positive, as they don’t necessarily directly attack opponents. They still have a take-that element, but are overall less aggressive in nature. Trap cards can alter game rules until they are Disarmed by Highroad cards. One way to instantly lose the game is by breaking a rule, so you have to be conscious of all Traps in play.

The rules themselves state that more likely than not, your hand of cards will not be great. “There are more bad cards than good cards. Play your least worst option.” You have to strategize when to play which type of card, as you attempt to stay alive in this cutthroat take-that game. You don’t want to be too aggressive towards opponents and get them Attacking you, but you also can’t be too nice and go for the Highroad every turn. You are going to have to make some ‘bad’ turns in order to achieve your goal – which is winning the game!

I’ve said in previous reviews that I’m not a huge fan of take-that games, but I’m Right You’re Wrong kind of surprised me. Yes, there is definitely a big take-that element, but it feels more balanced out than others I’ve played. I mean that in the sense that everyone has a generally bad hand of cards. Which means that not every attack on your in the game is necessarily a personal attack. That player may not really have much choice in manner, depending on the cards they have in their hand! Yes, you can be directly competitive and go on the offense for certain players. But in my plays, I mostly felt sorry when I had to attack certain players. Like, it’s out of my control, but I have to play something to stay in the game! Everybody has to take an offensive stance in this game, and that eliminates most of the imbalance between confrontational gamers and those who really aren’t.

With more plays, you get a better hang of the card Actions and the gameplay. It’s definitely not a game that you can play only once and get a handle of things. But I actually have found myself enjoying it more that I thought I originally would. So if you’re looking for a new kind of party game with take-that elements that will affect you, I would recommend checking out I’m Right You’re Wrong. Purple Phoenix Games gives it a solid 11 / 18.