Two grandmas duking it out to see who can sew the mightiest quilt of all time! They have a limited time and some questionable patch choices. Can Granny Ethel work in that huge three-button patch? Will Big Mama Sue go for the small square patches to completely fill her rows and columns? Welcome to the duel of the century in Patchwork. Pick your golden oldie and let’s rumble!
Patchwork (2014) | Mayfair Games |
2 Players | 15-30 minutes |
Ages 8+ | BGG Weight – 1.69 / 5 |
This game is a gem. It really is the bee’s knees. So you have in the box a bunch of quilt patch tiles that are in wonky shapes that you have to Tetris together to score points. It’s that simple! Now here are the catches. You can’t just take any ol’ piece you want, not every piece scores, and you have to manage your time track.
DISCLAIMER: I have the fancy button upgrades from the BGG store, so when you see the play pic below it will look a little different than when using the cardboard chips that come in retail. It was a good $5 upgrade methinks. Also, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
All the polyominoes are arranged in a circle (okay, probably an ellipse like ours usually are) and you are only able to take one of the three patches next to this little pawn in clockwise manner. Then the pawn moves to the location of the selected patch. Once you have your piece, you place it in your gridded player mat (in cream corn yellow or split pea soup green). If you manage to be the first player to complete a 7×7 completed square you get a bonus token worth 7 points. Hot dog!
The second catch is that not every piece will positively affect your score. Only the pieces that have cute little button icons will score points. Every time scoring is done during the game you will receive a button for each button shown in your quilt. As buttons are used for buying the patches from the circle AND they are your VPs at game end, you really have to determine how much a patch is really worth to you.
Finally, every piece you choose from the offering will cost you time to sew it into your quilt. You will move your time track pawn on the tracker ahead as many spaces as the piece shows, and whomever is behind in the time track goes next. The game ends once both players have made it to the end of the time tracker.
Okay, so the theme here for me is a non-issue. I’m not a quilter, and quilting has never been interesting to me. That aside, this game is super great. I really enjoy trying to optimize my turn by choosing patches that provide as many buttons as possible with the least amount of time sacrificed. Sometimes I go for the 7 point bonus token, but sometimes I feel like buttons are the way to go.
We here at Purple Phoenix Games give this one a Matlock-sized 15 / 18.