I remember when I joined a cult. Wait, I have not yet done that. I have joined fraternities and other organizations, though, where there are specific ritualistic initiations and periods of testing and awakening just prior. These trials have included written tests, symbolic experiences with the brethren, and sometimes just silly stuff that make no sense but to bring us closer together. This is the tarry of your anthropomorphic character as you attempt to gain the favor of your brethren and pass all the tests along the way into the Cult of Cat.
NOTE: I have never been hazed nor have I hazed another. Just wanted to get that straight.
Meow! The Cult of Cat (2019) | Jellybean Games |
3-12 Players | 15-20 minutes |
Ages 8+ | BGG Weight – (not yet available) |
DISCLAIMER: We were provided a review copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. -T
As an initiate to the Cult of Cat it is your duty to pass the test and not break any rules. The winning player, therefore, is the one who can perform all of the necessary rules without breaking any. Let me explain. The game is a giant stack of cards. Upon these cards is the name of the rule, an illustration that matches the rule, and an explanation of the action to be completed. At the beginning of the game you are dealt two cards (or one card dependent on number of players in the game) and one card is dealt face-down to the middle of the table. You look at your dealt cards, study them, and pass your hand to the player on your left. So you now have seen two rules that you have passed, and you have received two rules from your neighbor on the right. I hope you remembered what you passed…
On your turn you will play a card from your hand, announce and perform its action, and then perform all the actions on your opponents’ cards that you can possibly remember to impress the brethren and hopefully not break any of their rules in the process. Once you are satisfied with your performance you point to the player on your left and ask, “Have I broken any of your rules?” If you performed one of the rules in their hand incorrectly, or omitted one of their rules, then they are required to say, “Yes.” At this point they announce the rule you have broken, add that card to the card that was dealt face-down to the table, and you add your played card to form a pile of three. Shuffle those and draw one for yourself, your opponent draws one, and the remainder stays on the table. This is the game and it continues until someone has correctly performed the actions of their opponents and not broken any rules.
Components. Again, this is a giant stack of cards. I do not know what the quality will be after the Kickstarter campaign ends, so I cannot really comment on them. My review copy cards were fine. The art on the cards is really comical and funny. I mean comical like in comic books. I like the art quite a bit, and while I am not really looking at the illustrations as I play (there is already so much I am trying to remember), when I look through the deck I chuckle at a lot of the cards.
Guys, this is a great party game. It is rules-light, doesn’t require a ton of strategy, and gets people up and moving and out of their comfort zones. It really is perfect for those times when you have reluctant players or partners to get them into the gaming mood by having them perform ridiculous but super fun actions. Winners, losers, it doesn’t matter at the end of this game. Everyone is sure to have a really great time playing. If you love Happy Salmon, I can almost guarantee that you will also love Meow! as something a little different. And we at Purple Phoenix Games love Happy Salmon! I am really looking forward to the Kickstarter campaign to see what Peter C. Hayward has up his sleeves.