Deeply consider this question: what is your natural predator? We are the top of the food chain, right? Right? And what we all learned in school is that some animals are herbivores, some are carnivores, and some are omnivores. At least in the Midwest, that’s what we were taught. Now, I don’t remember ever being taught that hippopotamuses (hippopotami?) eat anything other than grass. However, I have been wrong so many times in my life that I am interested to find out why they would snack on fleeing hamsters. Perhaps a board game can help me!
Hamsters vs. Hippos (2021) | Tin Robot Games |
1-6 Players | 15-40 minutes |
Ages 8+ | BGG Weight – (not yet available) |
Hamsters vs. Hippos is a press-your-luck tile flipping game where players are cute little hamsterinos escaping the zoo and nearing freedom. However, along the way they must traverse the hippo enclosure. Typically hippos only eat grass, but in this game universe they are attracted to the delectable little rodents and are as hangry as my kids after a day at the playground. The hamster who can collect the most lotus flowers from the hippo lily pads at the end of the game will be the winner and be able to escape the zoo in peace. All other players will be snacked.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, determine the appropriate grid size for the number of players per the rulebook. Shuffle all the lily pad tiles face-down, place them in the grid, then place upon them nine lotus flower tokens. Each player will select their hamsteeple and mat and the game may now begin!
Hamsters vs. Hippos is played over four rounds and each turn players will have two actions they must complete. For the first action, each hamster must move onto the grid to explore a face-down tile, or explore another face-down tile if already on the grid. For the second action the hamster may continue exploring new tiles or be taken off the grid to score their collected lotus flowers. Movement can be orthogonally or diagonally, but every time they move, the hamsters must move to an unexplored tile. Flipping these tiles will reveal empty lily pads, some special actions to be taken, lotus flowers to be collected, or hippos that end the hamster’s round and makes the hamster forfeit their collected lotus flowers this round.
The game continues in this fashion over four rounds where hamsters are moving onto and off the grid, moving around the grid, collecting flowers, and possibly being eaten. At the end of the fourth round players total their lotus flowers they were able to keep and the hamster with the most lotus flowers wins!
Components. This one is easy. This game is a bunch of lily pad tiles, some cardstock player mats, wooden lotus flower tokens, and cute little hamsteeples. The tiles are good quality, the player mats are big and nice, and the hamsteeples are precious. I enjoy the lighthearted art style quite a bit – even the angry-looking hippo tiles. My only issue lies with the lotus flower tokens. They are very thin painted wooden tokens in two colors – pastel pink (worth 1 VP)and slightly darker pastel purple (worth 3 VP). I am not colorblind, but I like to make mention of items I would think are not colorblind friendly. The difference in color is not great enough, even for me of acceptable color differentiation. Another thing about these is they are very thin and delicate. Normally this isn’t an issue for me, but this is clearly a game my children want to play. When they play this with me I am always holding my breath just waiting for them to break a lotus flower. It hasn’t happened yet, but I might see about adding sturdier components to my copy when I play with little ones.
Game play is very very light. This is purely a press-your-luck game of deciding to move to a tile, flipping it over, and hoping for the best. There are a few special action tiles that can help mitigate the luck factor a little, but most of the time it’s a leap before you look scenario. That may turn off a large faction of gamers, but I will be playing this primarily with my children (who are nowhere near the suggested age of 8+). I could have reviewed this under our Kids Table series, but it doesn’t seem to be marketed specifically to children. As a game for adults, this is novelty at best, but for children it’s a decent press-your-luck style game. Purple Phoenix Games gives this one a 4 / 6, but only because it works so well with kids. If I didn’t have children I couldn’t see myself playing it a whole lot at all. Consider this when you look at the amazing cover art and intriguing theme. It’s good for what it is, but will not be for all collections and play groups.